FIXME: parachute anim, marine head submerged in armor sitstill(or variant of) remove imaginary table he leans on marine back of helmet wrong texture (looks odd from behind) weap tris delete before export BUT DONT SAVE check hands for vertex inconsistencies (scientist etc) torso bottom skelmesh is unmasked runnogun 2-22 updated walknogun 454-474 475-495 walklgsomething updated 496-516 walklgsomething2 updated 517-537 walksmsomething updated walklook 1222-1242 **obsolute, make it walkhold*** anims 0-1888 (1889 fr) EXPORT ALL MINUS REFPOSE 1545-1565 burningrun 1565-1587 burndie 1588-1619 burndie2 0-1619 (1620 fr) 1621-1640 creep 1641-1660 creep2 1661-1667 drunksway 1668-1680 claw 1681-1699 drunkdead 0-1699 (1700fr) 1700-1705 awake 1706-1719 crawl 1720 crouchstill/crouchfire 1721-1727 crouchdie 1728-1739 getup 1740-1770 death12 1770-1799 death13 1801-1821 femwalk 1822-1842 femwalkhold 1844-1854 civbreath/breathunarmed2/fembreath 1855-1865 civhold/breathhold/femhold 1866 sitsm *updated* (1132 original sitlg) 1867 femsit 1868-1888 femrun maybe do: change hold anim to point gun bone properly idle anims/still poses look2 anim slower and more casual?