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Begin Actor Class=FlashLightBeam Name=FlashLightBeam2
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Begin Actor Class=FlashLightBeam Name=FlashLightBeam3
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End Actor
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Begin Actor Class=Dispatcher Name=Dispatcher1
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End Actor
Begin Actor Class=AnimatingDecoration Name=AnimatingDecoration2
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Begin Actor Class=AnimatingDecoration Name=AnimatingDecoration3
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Begin Actor Class=Knife Name=Knife1
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Begin Actor Class=FlashLightBeam Name=FlashLightBeam7
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Begin Actor Class=FlashLightBeam Name=FlashLightBeam8
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	Location=(X=-1733.523804,Y=-89.662842,Z=-428.655579)
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End Actor
Begin Actor Class=Light Name=Light14
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End Actor
Begin Actor Class=Boulder Name=Boulder6
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	Base=LevelInfo'MyLevel.LevelInfo0'
	Location=(X=-855.623047,Y=629.543457,Z=-507.397339)
	Rotation=(Pitch=14912,Yaw=-18264)
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End Actor
Begin Actor Class=Tree4 Name=Tree8
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	DrawScale3D=(Z=1.500000)
	Group="Introstuff"
	Base=LevelInfo'MyLevel.LevelInfo0'
	Location=(X=-821.667969,Y=752.490967,Z=-211.899994)
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End Actor
Begin Actor Class=Tree4 Name=Tree9
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	DrawScale3D=(Z=1.500000)
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	Base=LevelInfo'MyLevel.LevelInfo0'
	Location=(X=-904.940918,Y=810.642334,Z=-211.899994)
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End Actor
Begin Actor Class=Light Name=Light16
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Begin Actor Class=Brush Name=Brush6
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	PostScale=(SheerAxis=SHEER_ZX)
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	Begin Brush Name=Model7
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End Actor
Begin Actor Class=SpriteEmitter Name=SpriteEmitter17
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	Group="Introstuff"
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	Rotation=(Pitch=-6312,Yaw=-16240)
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	DrawScale=0.500000
End Actor
Begin Actor Class=Mover Name=Mover9
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	Group="Introstuff"
	Tag="Icammove2"
	Location=(X=-6304.000000,Y=672.000000,Z=-448.000000)
	Rotation=(Yaw=-31744)
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	DrawType=DT_Mesh
	Mesh=LodMesh'UnrealShare.BarrelM'
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End Actor
Begin Actor Class=DialogueNode Name=DialogueNode9
	cameraToUse=firetruckscamera'MyLevel.firetruckscamera2'
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	speakerName="The Rabbit"
	speakerAnimation="Call"
	Prompt="Look!That's the place!"
	promptAudio=Sound'UnrealShare.Rabbit.CallBn'
	autoAndClickEvent="Ichat15"
	bDynamicLight=True
	Group="Introstuff"
	Tag="Ichat14"
	Location=(X=690.607544,Y=246.124649,Z=-471.899994)
End Actor
Begin Actor Class=AmbientSound Name=AmbientSound2
	Group="Introstuff"
	Location=(X=-6430.470215,Y=579.683105,Z=633.344971)
	SoundRadius=44
	AmbientSound=Sound'AmbOutside.Looping.wind21'
End Actor
Begin Actor Class=AmbientSound Name=AmbientSound3
	Group="Introstuff"
	Location=(X=-1459.730835,Y=667.664795,Z=-275.655029)
	SoundRadius=44
	SoundPitch=56
	AmbientSound=Sound'AmbOutside.Looping.wind32'
End Actor
Begin Actor Class=DialogueNode Name=DialogueNode10
	cameraToUse=firetruckscamera'MyLevel.firetruckscamera2'
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	speakerName="The Bloblet"
	Prompt="Its about time!"
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	bDynamicLight=True
	Group="Introstuff"
	Tag="Ichat15"
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End Actor
Begin Actor Class=TriggerLight Name=TriggerLight0
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	Group="Introstuff"
	Tag="Iomenlight"
	Location=(X=-6452.789551,Y=3323.589600,Z=496.270996)
	LightType=LT_Flicker
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End Actor
Begin Actor Class=Dispatcher Name=Dispatcher2
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	OutEvents(2)="Iomenlightsnd"
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	bDynamicLight=True
	Group="Introstuff"
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	Location=(X=690.270142,Y=278.334412,Z=-471.627899)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent0
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	InitialState="PlayersPlaySoundEffect"
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	Tag="Iomenlightsnd"
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End Actor
Begin Actor Class=DialogueNode Name=DialogueNode15
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	speakerName="The Rabbit"
	speakerAnimation="Call"
	Prompt="We could pass the time listening to some music! let's see whats on the radio!"
	promptAudio=Sound'UnrealShare.Rabbit.CallBn'
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	autoAndClickEvent="Ichat9"
	bDynamicLight=True
	Group="Introstuff"
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End Actor
Begin Actor Class=MusicEvent Name=MusicEvent0
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	Transition=MTRAN_Instant
	bDynamicLight=True
	Group="Introstuff"
	Tag="Iradio2"
	Location=(X=440.729034,Y=4.235651,Z=-471.899994)
End Actor
Begin Actor Class=MusicEvent Name=MusicEvent1
	Transition=MTRAN_Instant
	bSilence=True
	bDynamicLight=True
	Group="Introstuff"
	Tag="Iradio4"
	Location=(X=524.632568,Y=-9.198005,Z=-471.899994)
End Actor
Begin Actor Class=DialogueNode Name=DialogueNode16
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	speakerName="The Bloblet"
	speakerAnimation="Button2"
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	promptAudio=Sound'UnrealShare.Skaarj.chalnge3s'
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	bDynamicLight=True
	Group="Introstuff"
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End Actor
Begin Actor Class=MusicEvent Name=MusicEvent2
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	bDynamicLight=True
	Group="Introstuff"
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	Location=(X=401.575348,Y=12.517735,Z=-471.899994)
End Actor
Begin Actor Class=DialogueNode Name=DialogueNode17
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	speakerName="Weedrow"
	Prompt="No, don't touch that, let me..."
	promptAudio=Sound'UnrealShare.Female.linjur2fem'
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	bDynamicLight=True
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End Actor
Begin Actor Class=MusicEvent Name=MusicEvent3
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	Transition=MTRAN_Instant
	bDynamicLight=True
	Group="Introstuff"
	Tag="Iradio3"
	Location=(X=480.469543,Y=-2.950230,Z=-471.899994)
End Actor
Begin Actor Class=Dispatcher Name=Dispatcher3
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	Group="Introstuff"
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	Location=(X=442.028564,Y=314.582458,Z=-471.627899)
End Actor
Begin Actor Class=DialogueNode Name=DialogueNode18
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	speakerName="Cow"
	Prompt="Gah, now the tape got stuck!"
	promptAudio=Sound'UnrealShare.Cow.cMoo2c'
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	bDynamicLight=True
	Group="Introstuff"
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End Actor
Begin Actor Class=DialogueNode Name=DialogueNode19
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	speakerName="The Bloblet"
	speakerAnimation="Button2"
	Prompt="I'm bored!"
	promptAudio=Sound'UnrealShare.Skaarj.chalnge3s'
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	bDynamicLight=True
	Group="Introstuff"
	Tag="Ichat13"
	Location=(X=643.449463,Y=279.653992,Z=-471.899994)
End Actor
Begin Actor Class=DialogueNode Name=DialogueNode20
	cameraToUse=firetruckscamera'MyLevel.firetruckscamera1'
	speaker=AnimatingDecoration'MyLevel.AnimatingDecoration7'
	speakerName="Weedrow"
	Prompt=",,,"
	promptAudio=Sound'UnrealShare.Nali.breath1n'
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	bDynamicLight=True
	Group="Introstuff"
	Tag="Ichat12"
	Location=(X=598.788452,Y=280.362610,Z=-471.899994)
End Actor
Begin Actor Class=Brush Name=Brush155
	CsgOper=CSG_Subtract
	MainScale=(SheerAxis=SHEER_ZX)
	PostScale=(SheerAxis=SHEER_ZX)
	Group="Introstuff"
	Location=(X=-896.000000,Y=-640.000000,Z=-352.000000)
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Begin Actor Class=BeamEmitter Name=BeamEmitter2
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	bRespawnParticles=False
	Group="Introstuff"
	Tag="Ilightningbolt"
	Location=(X=-6413.574219,Y=3112.841064,Z=2811.785889)
	Rotation=(Pitch=49240,Yaw=-16384)
End Actor
Begin Actor Class=Knife Name=Knife160
	bHidden=True
	Group="Introstuff"
	Location=(X=-6404.932129,Y=3531.487793,Z=239.099976)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent1
	Sound=Sound'AmbOutside.OneShot.lightn5a'
	bDynamicLight=True
	InitialState="PlayersPlaySoundEffect"
	Group="Introstuff"
	Tag="Ilightningbolt"
	Location=(X=686.036865,Y=314.764435,Z=190.099945)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent3
	Sound=Sound'Activates.ClicksSmall.aclick3'
	bDynamicLight=True
	InitialState="PlayersPlaySoundEffect"
	Group="Introstuff"
	Tag="Iradio1"
	Location=(X=438.285675,Y=354.614319,Z=190.099945)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent4
	Sound=Sound'Activates.ClicksSmall.aclick3'
	bDynamicLight=True
	InitialState="PlayersPlaySoundEffect"
	Group="Introstuff"
	Tag="Iradio2"
	Location=(X=473.900513,Y=356.348907,Z=190.099945)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent5
	Sound=Sound'Activates.ClicksSmall.aclick3'
	bDynamicLight=True
	InitialState="PlayersPlaySoundEffect"
	Group="Introstuff"
	Tag="Iradio3"
	Location=(X=509.158630,Y=356.657013,Z=190.099945)
End Actor
Begin Actor Class=SpecialEvent Name=SpecialEvent6
	Sound=Sound'UnrealI.Pickups.fFieldh2'
	bDynamicLight=True
	InitialState="PlayersPlaySoundEffect"
	Group="Introstuff"
	Tag="Iradio4"
	Location=(X=544.773376,Y=356.965057,Z=190.099945)
End Actor
Begin Actor Class=Nali Name=Nali0
	Cough=None
	Sweat=None
	pray=None
	Breath=None
	Orders="Patroling"
	OrderTag="Ipat1"
	bQuiet=True
	bDelayedPatrol=True
	Roam=None
	ViewRotation=(Yaw=-27600)
	bDynamicLight=True
	Tag="Ipatnali"
	Base=LevelInfo'MyLevel.LevelInfo0'
	Location=(X=-935.901489,Y=749.210327,Z=-544.501831)
	Rotation=(Yaw=-27600)
	ScaleGlow=0.000000
End Actor
Begin Actor Class=PatrolPoint Name=PatrolPoint0
	Nextpatrol="Ipat2"
	pausetime=0.200000
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	nextOrdered=PathNode'MyLevel.PathNode1'
	Tag="Ipat1"
	Location=(X=-1211.646362,Y=672.874329,Z=-511.815887)
	Rotation=(Yaw=-49008)
End Actor
Begin Actor Class=PatrolPoint Name=PatrolPoint1
	Nextpatrol="Ipat3"
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=309
	nextOrdered=PathNode'MyLevel.PathNode2'
	prevOrdered=PathNode'MyLevel.PathNode0'
	previousPath=PathNode'MyLevel.PathNode1'
	cost=1
	Tag="Ipat2"
	Location=(X=-1467.969238,Y=733.309814,Z=-452.815887)
	Rotation=(Yaw=-39312)
End Actor
Begin Actor Class=PathNode Name=PathNode0
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=159
	nextOrdered=PatrolPoint'MyLevel.PatrolPoint1'
	prevOrdered=PathNode'MyLevel.PathNode1'
	previousPath=PatrolPoint'MyLevel.PatrolPoint0'
	cost=1
	Location=(X=-1053.688110,Y=680.860474,Z=-521.998535)
End Actor
Begin Actor Class=PathNode Name=PathNode1
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=81
	nextOrdered=PathNode'MyLevel.PathNode0'
	prevOrdered=PatrolPoint'MyLevel.PatrolPoint0'
	previousPath=PatrolPoint'MyLevel.PatrolPoint0'
	cost=1
	Location=(X=-1258.761719,Y=644.262085,Z=-453.640656)
End Actor
Begin Actor Class=PathNode Name=PathNode2
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=672
	nextOrdered=PathNode'MyLevel.PathNode3'
	prevOrdered=PatrolPoint'MyLevel.PatrolPoint1'
	previousPath=PatrolPoint'MyLevel.PatrolPoint1'
	cost=1
	Location=(X=-1775.161865,Y=924.227844,Z=-461.899994)
End Actor
Begin Actor Class=PathNode Name=PathNode3
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=862
	nextOrdered=PatrolPoint'MyLevel.PatrolPoint2'
	prevOrdered=PathNode'MyLevel.PathNode2'
	previousPath=PathNode'MyLevel.PathNode1'
	cost=1
	Location=(X=-1935.043945,Y=1031.430176,Z=-494.242584)
End Actor
Begin Actor Class=PatrolPoint Name=PatrolPoint2
	taken=True
	VisNoReachPaths(0)=PlayerStart'MyLevel.PlayerStart0'
	visitedWeight=955
	prevOrdered=PathNode'MyLevel.PathNode3'
	previousPath=PathNode'MyLevel.PathNode1'
	cost=1
	Tag="Ipat3"
	Location=(X=-2019.324219,Y=1072.130371,Z=-490.815887)
	Rotation=(Yaw=-36776)
End Actor
Begin Actor Class=Light Name=Light42
	bHidden=False
	Group="Introstuff"
	Location=(X=-6585.367188,Y=2903.516357,Z=-234.940186)
	Style=STY_Translucent
	Texture=Texture'GenFX.LensFlar.flare2'
	DrawScale=0.400000
	LightHue=23
	LightSaturation=90
	LightRadius=3
End Actor
Begin Actor Class=Light Name=Light43
	Group="Introstuff"
	Location=(X=165.069595,Y=180.843292,Z=-420.446442)
	DrawScale=0.250000
	LightBrightness=44
	LightHue=145
	LightSaturation=120
	LightRadius=8
End Actor
End Map
