notes on Turboman's part My part follows the theme of some library and hall of some sorts, i expanded the story a bit in there, mostly referring to some myths about the manor's past, making allusions to mman's dungeon, but even introducing a sacrificial chamber of an evil video game death cult. The character that sides with you in here is the Blobby Skaarj, but unlike you he doesn't have any trouble with any horrors, he finds your stories hard to believe and he's rather more concerned about the dinner and finding a bathroom. CONTINUATION: My part ends at the manor upper floor, which means the person taking the next part probably should continue the manor theme or something similar. My ending is pretty tense, either you followed the instructions, or you ran to the end, but either way the thing chasing you disappears the moment you exit that door. You probably noticed the blood trail, it should probably lead somewhere, be creative! GLITCHES: Blobby Skaarj is supposed to walk into the level in a cutscene, but rarely he fails to do so, in that case a restart is required, or you'd have to ghost to him to talk. i dont know how forcedpaths work :( CREDITS: obviously ebd for creating the candle sequence! pavelock prison from the thief soundtrack NOTE: Terraniux did a small part, i have grouped it and hidden it so he can work on it later if he desires