class FSRingExplosion2 extends RingExplosion2; simulated function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { if (level.bHighDetailMode) SpawnEffects(); PlaySound(ExploSound,,20.0,,1000,0.6); } } auto simulated state animateME { Begin: if ( Level.NetMode != NM_DedicatedServer ) PlayAnim( 'Explosion', 0.2 ); } defaultproperties { }