//reaper animations //============================================================================= #exec MESH IMPORT MESH=ReaperM ANIVFILE=MODELS\Reaper\ReaperM_a.3d DATAFILE=MODELS\Reaper\ReaperM_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=ReaperM STRENGTH=0.2 #exec MESH ORIGIN MESH=ReaperM X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=ReaperM SEQ=All STARTFRAME=0 NUMFRAMES=335 #exec MESH SEQUENCE MESH=ReaperM SEQ=Fighter STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ReaperM SEQ=Walk STARTFRAME=1 NUMFRAMES=20 RATE=25 #exec MESH SEQUENCE MESH=ReaperM SEQ=Run STARTFRAME=1 NUMFRAMES=20 RATE=40 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump STARTFRAME=22 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump1a STARTFRAME=22 NUMFRAMES=9 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump1b STARTFRAME=31 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump1c STARTFRAME=31 NUMFRAMES=11 #exec MESH SEQUENCE MESH=ReaperM SEQ=Tear STARTFRAME=43 NUMFRAMES=19 RATE=15 #exec MESH SEQUENCE MESH=ReaperM SEQ=Breath STARTFRAME=63 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=ReaperM SEQ=Look STARTFRAME=74 NUMFRAMES=20 RATE=15 #exec MESH SEQUENCE MESH=ReaperM SEQ=BackStep STARTFRAME=96 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=Threat STARTFRAME=117 NUMFRAMES=10 RATE=15 #exec MESH SEQUENCE MESH=ReaperM SEQ=Injured STARTFRAME=128 NUMFRAMES=25 RATE=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=TakeHit STARTFRAME=142 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ReaperM SEQ=Munch STARTFRAME=154 NUMFRAMES=25 RATE=15 #exec MESH SEQUENCE MESH=ReaperM SEQ=Dead STARTFRAME=181 NUMFRAMES=24 #exec MESH SEQUENCE MESH=ReaperM SEQ=DeadEnd STARTFRAME=204 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ReaperM SEQ=Howl STARTFRAME=206 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=Sniffle STARTFRAME=227 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump2 STARTFRAME=248 NUMFRAMES=24 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump2a STARTFRAME=248 NUMFRAMES=9 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump2b STARTFRAME=257 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ReaperM SEQ=Jump2c STARTFRAME=257 NUMFRAMES=11 #exec MESH SEQUENCE MESH=ReaperM SEQ=DodgeL STARTFRAME=273 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=DodgeR STARTFRAME=294 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ReaperM SEQ=Swim STARTFRAME=315 NUMFRAMES=20 #exec MESH NOTIFY MESH=ReaperM SEQ=Walk TIME=0.31 FUNCTION=Step #exec MESH NOTIFY MESH=ReaperM SEQ=Walk TIME=0.83 FUNCTION=Step #exec MESH NOTIFY MESH=ReaperM SEQ=Run TIME=0.31 FUNCTION=Step #exec MESH NOTIFY MESH=ReaperM SEQ=Run TIME=0.83 FUNCTION=Step #exec TEXTURE IMPORT NAME=JReaperM1 FILE=MODELS\Reaper\Rp_head.PCX GROUP=Skins PALETTE=JReaperM1 // 1 - Default #exec TEXTURE IMPORT NAME=JReaperM2 FILE=MODELS\Reaper\Rp_torso.PCX GROUP=Skins FLAGS=2 // 2 - Default #exec MESHMAP NEW MESHMAP=ReaperM MESH=ReaperM #exec MESHMAP SCALE MESHMAP=ReaperM X=0.2 Y=0.2 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=ReaperM NUM=0 TEXTURE=JReaperM1 #exec MESHMAP SETTEXTURE MESHMAP=ReaperM NUM=1 TEXTURE=JReaperM2