#if GAMEVER==227 Class TentElderProjTrlFX extends XTrailEmitter Transient; defaultproperties { TrailType=TRAIL_Sheet MaxTrailLength=15.000000 TextureUV(1)=0.500000 bDynamicParticleCount=False MaxParticles=15 LifetimeRange=(Min=0.400000,Max=0.400000) ParticleTextures(0)=Texture'UnrealShare.Skins.snowflake' FadeInTime=0.050000 FadeOutTime=0.500000 StartingScale=(Min=0.150000,Max=0.200000) ParticleColor=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.500000,Max=0.600000)) Physics=PHYS_Trailer bTrailerSameRotation=true DrawType=DT_None LifeSpan=15 bStasisEmitter=False bNoUpdateOnInvis=False } #else Class TentElderProjTrlFX extends Info Transient; #endif