// GrenadeLauncher explosion // FX made by Turboman Class FSFXScoutExplosion extends XEmitter Transient; defaultproperties { ParticleSpawnCClass=(Class'FSFXScoutExplosionB',Class'FSFXScoutExplosionC',Class'FSFXScoutExplosionD',Class'FSFXScoutExplosionE') bRespawnParticles=False bAutoDestroy=True ParticlesPerSec=100 LifetimeRange=(Min=1.5,Max=1.5) ParticleTextures(0)=Texture'FSPack.Explosions.e7_a00' bUseRandomTex=True StartingScale=(Min=4,Max=5) TimeScale(0)=(DrawScaling=2,Time=1) SpriteAnimationType=SAN_PlayOnce SphereCylinderRange=(Min=150,Max=150) SpawnPosType=SP_Sphere bGradualSpawnCoords=True BoxVelocity=(X=(Min=-150,Max=150),Y=(Min=-150,Max=150)) LifeSpan=12 bNoUpdateOnInvis=false }